Cloud gaming, which involves playing a video game remotely from the cloud, witnessed unprecedented growth during the lockdowns and gaming hardware shortages that occurred during the heart of the Covid-19 pandemic. Today, the burgeoning industry encompasses a $6 billion global market and more than 23 million players worldwide. However, interdevice synchronization remains a persistent problem in cloud gaming and the broader field of networking. In cloud gaming, video, audio, and haptic feedback...
Read more
Computer News: A system to keep cloud-based gamers in sync
- bob_turner
- Bedrock
- Posts: 87604
- Joined: Fri May 25, 2018 5:14 pm
- 7
- Mood: